3 - Use "save copy" to create a new save file. "list blueprints" to list all the game's available bps and bp packages. Then just console command yourself all the money and points you need. Autosave. Ms. It used to be called Starfarer. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. An unofficial developer's console for Starsector. ago. Click on the star. 8. Download v1. also, can i manipulate the game date ? like add 100 years ? ctrl+backspace to open the console, it will prompt the instructions open loading a save. ago. Typing help in console gives you a list of commands, then typing help [the command name] no brackets and it will expand on what the command doesConsole Commands. This update adds an AddStoryPoints command. usually this is not a problem since i. Clears fleet bloat from save games to improve performance. Instructions. xml file in notepad (it's in your Starsector folder under saves). 04. . 96a version of Illustrated Entities. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying variants via. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Brighter than the sun. 1. 4. Basically I'm allied with a faction who only really has one system and it's a bit out of the way so I'd like to build a gate in their system. Update the mod 2. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. Last Update: 14 Apr 2022. Can just add skill points or reset things, even with the level cap. TallGiraffe117 • 2 yr. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. I'd avoid using it entirely for the time being. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. An unofficial developer's console for Starsector. However, I have managed to turn on dev mode and turn on. Hard-won experience - as well as poring over tactical manuals and battle reports - allow the commander to formulate and carry out more advanced battle plans. - interact with Jangala, trade, colony info, allowed to toggle free port status. Just make sure you take note of which mods in that particular section of the . as the other guy said get the console commands mod go to your market and just type removecondition volatiles_trace Reply reply Passenger009 • Change the "add" with the "remove", now I feels stupid, thanks a lot mate !. The majority of the time you can type something close to what you want to do in and it will recommend to you how to properly execute the command. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. You are crashing when hovering over certain fleets. thefinn12345 • 7 mo. You can remap these controls in the Settings menu, and if you're not able to control your ship I would start by checking there and making sure everything is still setup. Current features: Input commands using a custom overlay. This gives them back a foothold in the game. I went down each column, till I found the ship in the 4th column 2nd row. Given sufficient time, effort, and investment, you can harness the power of the relics of the domain and end the 200-cycle. Their are know won. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Go to starsector r/starsector. Choose from the options below. The console commands mod on the forums seems to be what you're looking for. Author: ALazyWizard. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core + Admin skill to reach 10 transplutonics. I hit my hotkey for active search and hitting the hotkey for stable burn to move at a steady. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. This (along with many other settings) can be changed by running the Settings command. 4 Changelog: - Added an option to the terraforming control panel to cancel the current terraforming project. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. 8. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. It seems that sometimes it does show, but once it stops showing the ships it won't show them again until the next time the game is started, in which the process repeats. 2021/8/13晚社畜z某终于想起了这个帖子并补档了链接(0. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. I'm at 2/2 colonies with 3 more being managed by admins, and I'm trying not to deal with the fallout from using an alpha core. View mod page; View image gallery; Archean Order. Display Event Info - Adds more location info to some vanilla quests. 3 (which fixes the. 0. Factions. Console Commands is a mod, but I think you might be able to edit population growth in the settings. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsRe: Blueprints acquisition - commands. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Starsector Console Command . Enabling the console. 2A New Level of Confidence - 25. You can do some really cool stuff with CC like add stable points around a star. It also includes endgame. You can emergency burn up to the star (as if it were a planet) and there will be an option to add a stable point. On Linux, it's in the starsector directory. 3. ago. •Increases the amount of max zoom out to very large degree, both in campaign layer and in co…The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. Download console commands mod. ago. ConsoleCampaignListener$CampaignPopup$KeyListener. This mod worked great before (and thanks to the tutorial I even made my own. Author: Morrokain. You can also add alias spawnstableloc to the start of that command to make a permanent alias. Wish there was an alternative way to aquire story points, but without cheesing it by cheating/using console commands. Possible bug when using Console Commands in battle on my MacBook Pro Retina 2015 Hallo, - latest starsector (i can reproduce it with older versions, too - latest versionchecker (i can reproduce it with older versions, too) when using the VersionChecker during combat, and returning to the game, the mouse position is not where the mouse really is. New commands: - Clear, clears the text from the campaign pop-up. csv which defines it's basic information as well as where it's script is. 14, for Starsector 0. The mechanics with them are as follows: All colonies above a certain amount of Pather Interest will gain a Luddic Path Sleeper Cells colony modifier. 2D RPG/Trade/Fleet Combat Game. 由于作者长期上班无心游戏,有想法的朋友可以将本帖整理后单独开贴. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. High Tech Armada 0. console. It will spit out EVERY SINGLE possible command you can use. zip(Console Commands 3. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. Engaging, disengaging, and blowing up enemies happens a lot faster in. While the commands themselves aren't case sensitive, arguments are. It doesn’t consume it. The 'colony management' skill I keep finding in google searches is nowhere to be seen. 3Check starsector. If anyone is affected, could they please use the BugReport console command and send me the results? That command copies its results to the clipboard, so even if the console is illegible you should be able to paste the output. - GitHub - LazyWizard/console-commands: An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. 65f); and change -0. 05. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). how do a use the console command to spawn a hypershunt near my star? I cant seem to write a good runcode command for it. Let's go over some key changes you can make in the Starsector settings. With no planetary features, a planet will have no districts. 1 is up. Now would be the "setmarketowner [market name here] [faction name here]" phase. The reason I know this is because I spent all day surveying all of the systems. There's a mod that adds a console command called "spawn planet". As mentioned, the console command mod includes a survey option. ago Yes, the Console Commands mod is what you're looking for. - see inside of the unexplored star systems and jump there. 211. Once in the game, you can summon the console with control+backspace and enter your commands. Go to vprams in starsector folder and change your xms value to something higher. Assuming you have a stable location in system, sure. What kind of corruption issues are you referring to? The console mod is very unlikely to be the culprit behind any crashes while saving. 1 / 2. 3) Have a rally point for your bombers, so you can throw them in all at once for maximum effect. Discuss modding Starsector here. getSector (). // Console commands mod required. Item ID - Name of Item. 0. I cannot tell you for sure about such commands, however, boggle's Terra forming mod is a great way to get to your desired planet. Stop playing the game for months out of frustration trying to find good planets. since you can spawn in lots of things via console i'm wondering if i can remove troublesome debris field with it? i have taken over a system introduced by seeker where unfortunatley there is a debris field directly above the planet. Code. 8. Manly McMasterchief", only to realize that the pic you chose (of basically nothing but a green. json's OfficerManager script again. Once in the game, you can summon the console with control+backspace and enter your commands. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. I am using the newest version of Console Commands, running 0. Added 'list bases' to show name and location of all Pather and Pirate bases. That will add a stable location at the player fleet's current position. An unofficial developer's console for Starsector. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. 51K subscribers in the starsector community. PanseloNomad • 4 mo. ) Find the planet that you want to edit. With a planet selected run these commands to add or remove planet modifiers. Advertisement Coins. 05 (Read 1420389 times) rogerbacon. The devmode console command is turning off. This mod adds a developer's console to Starsector that can be summoned with control+backspace. ago. giveship command will not work with that. This means full Javadoc for all public console methods, an example mod that adds a simple command, and a tutorial on adding command support to your mod (all of these are found in the main mod folder). ago. Still not easy. comments sorted by Best Top New Controversial Q&A Add a Comment. Is there a mod for that? Could be set to something reasonable, like 500k for 1 point. Author Topic: [0. Go to map. Autosave Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. _Servo_ •. How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". Underworld and Ship/Weapons Pack. This mod adds a ton of new console commands that can be used in your Starsector campaign. It's 10. Load your save, press ctrl+backspace, typer "devmode", press Enter. Just whip open the file in the ships/hulls folder, and delete the unstable injector line under built-in hullmods. With a planet selected run these commands to add or remove planet modifiers. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. 0 14. Evolution. After an undetermined amount of time, those cells will awaken and attempt to sabotage your colony. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. 3c — Install colony item on ships!. go to the planet=>military options=>launch invasion. 1. These colors represent systems (usually) with items of interest. Reply. lazywizard. - Using this command without arguments gives as many crew as your fleet can. Open the file that interests you - let's say we want to spawn IX Aurora. com This is installed just like any regular mod. All planets have a random number of planetary features which increase the number of districts a world can support. ago. (except redacted and others with the no recover. e. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Console Commands. 2. 34. As mentioned, the console command mod includes a survey option. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 86. Once in the game, you can summon the console with control+backspace and enter your commands. e. 9 removed alpha subcore's non-functioning downside. Run list specials and pick whatever BP you want. json's OfficerManager script again. • 4 yr. Systems with cryosleepers present will have green names. +3. Uploaded: 27 Jun 2021 . pooky207 • 3 yr. list ships. 0 WIP 7. it will spawn the ship in it's form as if you. Added a console command: AddAdminBC that lets you add administrators of the tier system that Better Colonies use. Concord. To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. Eliza for generous early help with scripting, gameplay testing, and goofy space-naming assistance. 4-RC3 16. 7. A word of warning though, using console commands like this breaks immersion hard. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Previous 1 2 Next. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. fs. api. 1MB ; 322-- Download 1 Collection for Starsector chevron_right. To call system "worth colonization" is better to keep to much less harsh criteria. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. 95". Commander; Posts: 136; Re: [0. 04. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. using console commands to give myself blueprints so i added some new mod factions but i dont want to restart my game. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). 7 (released 2015-12-16). Late Domain modified Cruiser-school tactic, explained through Paint. from the list below): Go to the system view and select a planet. 95. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. With Console Commands enabled, pull up the console and enter. getSector (). Adraius • 8 yr. 05. Of course, it's single player, so what you do is, well, all on you. If you can't find the ship you want for some reason with list ships, better to use 'list variants SHIP_NAME' or pull it straight from the mod files under Data/Hulls or. Forward time to see changes. I suggest that we get a simple choice of Male, Female and Other pronouns at character creation. "addship blank" where the blank is the name of the ship. Console Commands 3. It doesn’t consume it. The only thing Starsector would benefit from releasing on steam would be even bigger mods-General cleanup of console commands, code and files. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. If you are playing with mods do List conditions with the Console command mod. It's because you're passing in the wrong planet type ID. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. It can be brought up through a simple Ctrl+backspace command. Then deconstructed it to copy it in a hull forge and. Reply MaddLlama14 • Additional comment actions. do this to make sure you're using the right command. Once in the game, you can summon the console with control+backspace and enter your commands. Ships can be commanded for purposes such as supporting the identified friendly ship, attacking the designated target, positioning of ships at a waypoint, or capturing nav buoys, sensor jammers and comm relays. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). It's part of the setup which instructs your colonies how to build their fleets, but it also impacts the way your ships without officers behave (as confirmed by the kind people of the Starsector Discord). skin file with Notepad or Notepad++ (I prefer the latter, it's in general better if you want to go through different files) and check first two lines - skinHullId is the one you're looking for. 0 15. Now, the problem would be the balance and being able to leave it around a planet to exploit. Command Relay Maintenance Parts Sub-Command Node Robotic Replacement Parts Human Interface Node robots: robots ability to do jobs has been changed, they now rely on AI cores to command them, and restive detergents when no AI core in is cargo, and buffs when there is one. But what i want is to spawn one, not locate. 0 WIP). 51K Members. And just to warn you: the combat cheat commands were among the "half-finished features" I mentioned, and as a result the God command is broken in other ways, namely that the invincibility is not unapplied when god mode is toggled off in the dev version. and it'll spit out an alphabetical list of. You can use the command console mod to modify a planet to have those specific conditions. Elevate your Starsector gameplay with the [0. 鉴于本帖子在站内搜索占权重较高. I can't answer your first question, but I did do some exploring and I found some of the upgrades around the sector. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. 13. Command points are required to create assignments and give direct orders to the fleet during combat. You can add specific deposit (i. You must use its Id name which is usually the next Collum from the first one when you open the . Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. With an alias, spawnstableloc will work as shorthand for the full command. 1. That being said, if the mod in question is s-modded rather than built in, then yes you'll need to edit your save. The Octaslaught has now been modularised, but as requested I have gone ahead and kept the old one in, renaming it the Spinslaught. - Okay, I get to my pc now and only shows in a small widow - Starsector 0. Three types of objective exist: the comm relay, nav buoy and sensor array. I only used 3 mod, the lazy lib, magic lib and the console commands. CSV file. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. It's ridiculous that it doesn't go away by itself after the planet has been civilized for some time, so I've got to take matters into. 7 epta consortium 1. help addship. Spawning Instructions. - devmode console command, toggling dev mode off. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Also, do not throw too many ships at it, the bounty Excelsior scales in damage the stronger the opposition is, so the more ships. out. In that line, replace com. The product of multiple mentions. It's a bit complicated so I'm going to use an example. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. 2a] Console Commands v2. !!! Name. 95a as well as a fresh one that was just created in 0. Some may consider it cheating, but your only other option is to grind up rep with the UAF named npcs and hope RNG generates a mission to purchase them. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. e CombatChatter 1. Search through the save file for the ship's name. kumpuu • 3 yr. scarface2cz. 05 (Read 1413100 times) January 11, 2013, 08:29:13 PM ». The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. 10 Needs more info Priority: Not set: Needs more info: 1: Console Commands v2021. It only triggers once though, so if you already saw and forgot where it was you're screwed. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. impl. Moasseman • 1 yr. If you just want to try out the content? Easiest way is to download the Console Commands mod and use the SetRelation command to get yourself enough standing to accept a commission, which you now need to access a faction's military market. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a. xml, then search for the name of the ship. _M00NB34M_ • 4 yr. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. . Starsector is very different though. will I still need to do the quest? Logged Jaghaimo. With the command addspecial ship_bp valkyrie. That is the only thing I can think of at the moment. Did it get removed? I believe this is the correct ship name as it rings a bell. If you have the mod console commands you can just teleport somewhere else, or add fuel to your fleet via cheats. Download. 2. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. You also might have luck with MessageUtils. json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. 2. The closest you can get it is making it a unique_bp, which means the blueprint is it's own unique blueprint, and spawning that in with console commands. then. Namingly \Clear\, and \Clear ships\. All planets have a random number of planetary features which increase the number of districts a world can support. 04. Might be able to fix your game if: Your game is stuttering. - added some console commands that tim kept bothering me about 1. Once you find the ship you want you want to find the command to add the ship to your fleet. The Octaslaught. You can use "help" to list all the commands. - Using this command without arguments gives as many crew as your fleet can. It'll pick one at random and you may need to refresh the colony by leaving/landing at it. Pristine Nanoforges have a base price of 200 000 credits. And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Step 3. Re: How to remove (s) mods / s-mods /smods. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) Another quick update. For example, the [Tahlan shipworks] mod suggests that I can find derelict halbmond carriers in any blackhole system, but I've explored every single one and I'm yet to find the carrier. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. New commands: - Clear, clears the text from the campaign pop-up. In "starsector-coredataconfigsettings. StormGod is a part of that second mod. I need more information. 6 and Starsector 0. StormGod is a part of that second mod. 65f to 0f or something like that Edit: Or use console commands as Tarti mentioned1 - Create all your planets using the spawnplanet command. It used to be called Starfarer.